N.J. Admin. Code § 13:47-20.25

Current through Register Vol. 56, No. 24, December 18, 2024
Section 13:47-20.25 - Rules of the game of craps
(a) The following words and terms as used for the game of craps shall have the following meanings:

"Boxperson" means the person responsible for answering any questions or resolving any disputes regarding the conduct of the game.

"Come out point" shall mean a total of four, five, six, eight, nine or 10 thrown by the shooter on the come out roll.

"Come out roll" means the first roll of the dice at the opening of the game and the first roll of the dice after a decision with respect to a "pass bet" and "don't pass bet" has been made.

"Come point" means a total of four, five, six, eight, nine or 10 thrown by the shooter on the next roll following placement of a come bet or don't come bet.

"Crap" means the shooter throws a two, three or 12 on the come-out roll.

"Natural" means if the shooter throws a seven or 11 on the come-out roll.

"Stickperson" means the person responsible for the dice in play.

"Shooter" means the player who is currently throwing the dice.

(b) The following equipment shall be used in the game of craps:
1. A table with high walled sides and an upright rail, which surrounds the table's outside edges, sufficient to prevent the dice from rolling off the table, forming a rectangular enclosure. On the surface of the table is a layout showing all possible wagering options; and
2. Five or more dice with the following specifications:
i. Being formed in the shape of a perfect cube and of a size no smaller than 0.75 of an inch on each side nor any larger than 0.775 of an inch on each side;
ii. Being transparent and made exclusively of cellulose except for the spots, name or trade name of the licensed equipment provider and serial numbers or letters contained thereon;
iii. Having the surface of each of its sides perfectly flat and the spots contained in each side perfectly flush with the area surrounding them;
iv. Having all edges and corners perfectly square and forming perfect 90 degree angles;
v. Having the texture and finish of each side exactly identical to the texture and finish of all other sides;
vi. Having its weight equally distributed throughout the cube and no side of the cube heavier or lighter than any other side of the cube;
vii. Having its six sides bearing white circular spots from one to six respectively with the diameter of each spot equal to the diameter of every other spot on the die;
viii. Having spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing four spots is directly opposite the side containing three spots; each spot shall be placed on the die by drilling into the surface of the cube and filling the drilled out portion with a compound which is equal in weight to the weight of the cellulose drilled out and which forms a permanent bond with the cellulose cube, and shall extend into the cube exactly the same distance as every other spot extends into the cube to an accuracy tolerance of .0004 of one inch; and
ix. Having the name or the trade name of the licensed equipment provider imprinted or impressed thereon.
(c) The dealer shall be responsible for the betting, the payouts and the general conduct of the game in accordance with the provisions of this subchapter.
(d) The boxperson shall be responsible for any questions or disputes regarding the conduct of the game consistent with the provisions of this subchapter.
(e) The stickperson shall be responsible for:
1. Controlling the dice at the table;
2. Retaining all dice not in play in a dice cup;
3. Offering at least five dice from which the first shooter shall select two to throw;
4. Calling out the sum of the numbers on the high or uppermost sides of the two dice when the dice come to rest after a valid throw; and
5. Collecting the dice.
(f) Any number of players can play provided there is room at the table.
(g) The method of play for the game of craps shall be as follows:
1. The stickperson shall offer the dice to the player immediately to the left of the boxperson at the table. If the player rejects the dice, the stickperson shall offer the dice to each of the other players in turn, clockwise around the table until a player accepts the dice;
2. The first player to accept and select two dice becomes the shooter. The shooter throws until he throws a pass or a miss-out;
3. The dice are thrown. After the dice come to rest, the numbers on the upward faces of the dice are added together. The total is the deciding number;
4. On the come-out, if the shooter throws a natural (seven or 11), it is a winning decision called a pass;
5. On the come-out, if the shooter throws a crap (two, three or 12), it is a losing decision called a miss-out. If the shooter throws a four, five, six, eight, nine or 10, that number becomes the shooter's point and the shooter continues throwing until either the shooter throws the point again, which is a winning decision or pass; or the shooter throws a seven, which is a losing decision or a miss-out;
6. When the shooter misses out on the point, the dice pass to the next player on his or her left, and it becomes the next player's turn to shoot. The shooter may pass the dice to the next player on completion of a decision without waiting to miss out on the point;
7. Any player may refuse to shoot in his or her turn, and pass the dice to the next player; and
8. Players may call for a change of dice at any time; the change shall take place immediately after the next decision.
(h) The following shall constitute the definitions of permissible wagers at the games of craps and mini-craps:
1. All bets shall be made before the dice are thrown and shall consist of the following:
i. "Pass bet" shall mean a wager placed on the pass line of the layout immediately prior to the come out roll.
(1) The pass bet shall win if, on the come out roll:
(A) A total of seven or 11 is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.
(2) The Pass Bet shall lose if, on the come out roll:
(A) A total of two, three, or 12 is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before the total is again thrown.
ii. "Don't Pass Bet" shall mean a wager placed on the Don't Pass Line of the layout immediately prior to the come out roll.
(1) The Don't Pass Bet shall win if, on the come out roll:
(A) A total of two or three is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before the total is again thrown.
(2) The Don't Pass Bet shall lose if, on the come out roll:
(A) A total of seven or 11 is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.
(3) The Don't Pass Bet shall be void if, on the come out roll, a total of 12 is thrown.
iii. "Come Bet" shall mean a wager placed on the Come Line of the layout at any time after the come out roll.
(1) The Come Bet shall win if, on the roll immediately following placement of such bet:
(A) A total of seven or 11 is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.
(2) The Come Bet shall lose if, on the roll immediately following placement of such bet:
(A) A total of two, three, or 12 is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before that total is again thrown.
iv. "Don't Come Bet" shall mean a wager placed on the "Don't Come" area of the layout at any time after the come out roll.
(1) The Don't Come Bet shall win if, on the roll immediately following placement of such bet:
(A) A total of two or three is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before that total is again thrown;
(2) The Don't Come Bet shall lose if, on the roll immediately following placement of such bet:
(A) A total of seven or 11 is thrown; or
(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.
(3) The Don't Come Bet shall be void if, on the roll immediately following placement of such bet, a total of 12 is thrown.
v. "Place Bet to Win" shall mean a wager that may be made at any time on any of the numbers four, five, six, eight, nine or 10 which shall win if the number on which the wager was placed is thrown before a seven and shall lose if a seven is thrown before such number. All place bets shall be inactive on any come out roll unless called "on" by the player and confirmed by the dealer through placement of an "on" marker button on top of such player's wager.
vi. A "Place Bet to Lose" shall mean a wager that may be made at any time against any of the numbers four, five, six, eight, nine or 10 which shall win if a seven is thrown before the particular number against which the wager is placed and shall lose if the particular number against which the wager is placed is thrown before a seven appears.
vii. "Four the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of four is thrown the hardway (that is, with two appearing on each die) before four is thrown in any other way and before a seven is thrown.
viii. "Six the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of six is thrown the hardway (that is, with three appearing on each die) before six is thrown, in any other way and before a seven is thrown.
ix. "Eight the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of eight is thrown the hardway (that is, with four appearing on each die) before eight is thrown in any other way and before seven is thrown.
x. "10 the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of 10 is thrown the hardway (that is, with five appearing on each die) before 10 is thrown in any other way and before a seven is thrown.
xi. "Field Bet" shall mean a one roll wager that may be made at any time which shall win if any one of the totals two, three, four, nine, 10, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if a total of five, six, seven or eight is thrown on such roll.
xii. "Any Seven" shall mean a one roll wager that may be made at any time which shall win if a total of seven is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.
xiii. "Any Craps" shall mean a one roll wager that may be made at any time which shall win if a total of two, three or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.
xiv. "Craps Two" shall mean a one roll wager that may be made at any time which shall win if a total of two is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.
xv. "Craps Three" shall mean a one roll wager that may be made at any time which shall win if a total of three is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.
xvi. "Craps Twelve" shall mean a one roll wager that may be made at any time which shall win if a total of 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.
xvii. "11 in One Roll" shall mean a one roll wager that may be made at any time which shall win if a total of 11 is thrown on the next roll and shall lose if any other total is thrown.
xviii. "Craps-11 or C and E" shall mean a one roll wager that may be made at any time which shall win, as provided at (i)4 below if either a craps (two, three or 12) or 11 is rolled immediately following placement of such bet and shall lose if any other total is thrown.
xix. "Horn Bet" shall mean a one roll wager that may be made at any time which shall win if any one of the totals two, three, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.
xx. "Horn High Bet" shall mean a wager that may be made at any time which shall win if any one of the totals two, three, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. A Horn High Bet shall be placed in units of five with four units wagered as a Horn Bet and an additional unit wager on one of the totals two, three, 11 or 12. A casino licensee that does not have a designated area on its layouts for the acceptance of a Horn High Bet shall break down the wager into two separate wagers on the "Horn" and one of the totals two, three, 11 or 12.
(i) Payout odds shall be as follows:
1. All odds stated on any layout or in any brochure or other publication distributed by a casino night licensee shall be stated through use of the word "to" and no odds shall be stated through use of the word "for."
2. No casino night licensee or any employee or agent thereof shall pay off winning wagers at the game of craps or mini-craps at less than the odds listed below. A casino night licensee may pay off winning wagers at higher odds than those listed below provided that such odds are uniform at the casino night event.
WagerPayout Odds
Pass Bet1 to 1
Don't Pass Bet1 to 1
Come Bet1 to 1
Don't Come Bet1 to 1
Place Bet Four to Win9 to 5
Place Bet Five to Win7 to 5
Place Bet Six to Win7 to 6
Place Bet Eight to Win7 to 6
Place Bet Nine to Win7 to 5
Place Bet 10 to Win9 to 5
Place Bet Four to Lose5 to 11
Place Bet Five to Lose5 to 8
Place Bet Six to Lose4 to 5
Place Bet Eight to Lose4 to 5
Place Bet Nine to Lose5 to 8
Place Bet 10 to Lose5 to 11
Four the Hardway7 to 1
Six the Hardway9 to 1
Eight the Hardway9 to 1
10 the Hardway7 to 1
Field Bet1 to 1 on three, four,nine,
10, 11
2 to 1 on two
2 to 1 on 12
Any Seven4 to 1
Any Craps7 to 1
Craps Two30 to 1
Craps Three15 to 1
Craps 1230 to 1
11 in one roll15 to 1
3. A Horn Bet and Horn High Bet shall be paid as if they were four separate wagers on two, three, 11 and 12.
4. A Craps-11 or C and E bet shall be paid as if one half of the wagered amount had been placed on "Any Craps" and one half on "11," and shall be paid as if two separate wagers were made for the one roll.
(j) In addition to the payout odds set forth in (i) above for place bets to win on four, five, six, eight, nine and 10, a casino licensee may offer a player the option of receiving true odds on these bets in return for the player paying to the casino licensee, at the time of making the bet, a percentage of the amount wagered which in no event shall exceed five percent of such wager. Under such circumstances, a casino licensee shall conform to the odds listed below in paying off winning wagers on these bets:
BetOdds
Four to Win2 to 1
Five to Win3 to 2
Six to Win6 to 5
Eight to Win6 to 5
Nine to Win3 to 2
10 to Win2 to 1
(k) In addition to or in lieu of the payout odds set forth in (i) above for place bets to lose on four, five, six, eight, nine and 10, a casino licensee may offer a player true odds on these bets in return for the player paying to the casino licensee, at the time of making the bet, a percentage of the amount the player could win on such bet which in no event shall exceed five percent of such wager. Under such circumstances, a casino licensee shall conform to the odds listed below in paying off winning wagers on these bets:
BetOdds
Four to Lose1 to 2
Five to Lose2 to 3
Six to Lose5 to 6
Eight to Lose5 to 6
Nine to Lose2 to 3
10 to Lose1 to 2
(l) Except as provided for in (j) and (k) above, no casino licensee shall charge any percentage, fee or vigorish to a player in making any wager in the game of craps or mini-craps.

N.J. Admin. Code § 13:47-20.25