D.C. Mun. Regs. tit. 30, r. 30-2009

Current through Register Vol. 71, No. 49, December 6, 2024
Rule 30-2009 - FOOTBALL
2009.1

Overtime is taken into account for football Wagers except for the following Wager types: Final Result in the form of Home/Tie/Away or 1X2; Half Time/Full Time (Home/Tie/Away or 1X2); and, those Wagers that have to do with second (2nd) half or fourth (4th) quarter in which the score of the specific time period of the game is taken into account. In the instance where the game is suspended before the completion of regulation time, but with five (5.00) or less minutes remaining on the clock (based on the individual rules per competition) and the game is not continued within the next twenty- four (24) hours, then all Wagers take into account the result at the time of suspension.

2009.2

The Office may offer the following football Wager types:

(a) Money Line-In a "Money Line" Wager, the Player predicts the outright winner of the game (either for the home team or away team to win). There is no Point Spread involved in a Money Line Wager. In the event of a tie, the stake will be returned to the Player.
(1) In a 3way "Money Line" Wager the Player has three options, to predict either the home team to win, the away team to win, or for the game to end in a tie (not taking into account any overtime played).
(2) In a 3way Money Line "1st Half Winner" Wager, the Player predicts the result of the 1st half of a game by correctly selecting either for the home team to win, for the away team to win, or for the first (1st) half to end in a tie.
(3) In a 3way Money Line "2nd Half Winner" Wager, the Player predicts the result of the 2nd half of a game by selecting either for the home team to win, for the away team to win, or for the 2nd half to end in a tie, taking into account only the points scored in the 2nd half. In a 3way Money Line "2nd Half Winner, including Overtime," the Player predicts the result of the 2nd half of a game (home team to win, away team to win, or tie), taking into account the points scored in the 2nd half, including overtime played.
(4) In a 3way Money Line "Quarter Winner" Wager, the Player predicts the result of each quarter of a game by selecting either for the home team to win, for the away team to win, or for the quarter to end in a tie, taking into account only the points scored in the quarter wagered on.
(5) In a 3way Money Line "4thQuarter Winner, Including Overtime" Wager, the Player predicts the result of the 4th quarter of a game by selecting either for the home team to win, for the away team to win, or for the quarter to end in a tie, taking into account only the points scored in the 4th quarter, including overtime played.
(6) In a "Half Time/Full Time" Wager, the Player predicts the result of the 1st half in combination with the final result of the 2nd half, not taking overtime into account. To make a "Half Time/Full Time" Wager, the Player selects either for the home team to win, for the away team to win, or for the 1st half to end in a tie and does the same (home team to win, away team to win, or tie) for the 2nd half result.
(b) Point Spread/Handicap-A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to "cover the spread."
(1) In a "Final Result with Point Spread" Wager, the Player predicts the final result of a game by selecting either for the home team to win, or for the away team to win, taking into account the Point Spread offered to one of the two teams (which can be a whole number or not). The Point Spread is taken into account when determining a winning prediction. If the Point Spread is a not a whole number, then a tie cannot be a resulting outcome (no tie). This Wager can be offered for one half ("1st Half with Point Spread"; "2nd Half with Point Spread"; and, "2nd Half with Point Spread, Including Overtime"), or quarter ("1st Quarter with Point Spread"; "2ndQuarter with Point Spread"; "3rd Quarter with Point Spread"; "4th Quarter with Point Spread"; and, "4th Quarter with Point Spread, Including Overtime") or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.
(2) In a "Spread Winning Margin" Wager, the Player predicts if the total number of points scored in a game is within a range of points publicized. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and period in which case the prediction involves the points scored for this specific time period of the game.
(c) Total Over/Under-In a "Total Over/Under" Wager, the Player predicts if the total number of points scored in a specific time period, or time of a game, is greater or less than a range publicized. This Wager can be offered for only one team (home or away) or both teams (home and away), or for one half of the game (1st half or 2nd half or 2nd half, including overtime), or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.
(d) Odd/Even-In an "Odd/Even" Wager, the Player predicts whether the total points scored in a regulation game will be an odd or even number. This Wager can also be offered as regulation time, including overtime. This Wager can be offered for only one half (1st half, 2nd half, or 2nd half, including overtime), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.
(e) Proposition "Prop" Wagers-Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as "Team Props," "Player Props" and "Special Props."
(1) In a "Highest Scoring Half/Quarter" Wager, the Player predicts in which half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) the most points will be scored. This Wager can be offered for each team (home and away) separately.
(2) In a "1st Team to Score" Wager, the Player predicts which team (home or away) will score the first point(s) in a game. This Wager can be offered per half (1st half or 2nd half) or per quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) in which case the prediction involves the points scored for this time period or the specified time period of the game.
(3) In a "1st Scoring Play" Wager, the Player predicts the manner in which the first point(s) of the game will be scored. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and period in which case the prediction involves the points scored for this specific time period of the game.
(4) In a "1st Touchdown" Wager, the Player predicts if and which team (home or away) will succeed in scoring the first touchdown in a game. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.
(5) In an "Overtime Yes/No" Wager, the Player predicts whether or not overtime will be played in a game.
(6) In a "Coin Toss" Wager, the Player predicts which team (home or away) will win the customary pre-game coin toss (heads or tails) that determines the team to start the game in possession of the ball.
(7) In a "Race To" Wager, the Player predicts which team (home or away) will be first to score a specified number of points (e.g., "Race to 20 Points" - which team will be first to score twenty (20) points). This Wager can be offered for only one half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.
(8) In a "Player Specials" Wager, the Player predicts if selected players/athletes on the active roster of a team will achieve specific results in specified statistical categories in the form of: A greater or lesser result within a specified limit; or within a specified range; or which player/athlete will achieve the highest statistical result (e.g. pass for the most yards) amongst all or some specifically named players/athletes; or as a "Yes/No" option or as single "Yes" option. For all "Player Specials," Wagers placed on players/athletes that were not on the active roster will be refunded. Wagers on players/athletes that were on the active roster but were not used (did not play in the game), are considered as non-winning Wagers.

D.C. Mun. Regs. tit. 30, r. 30-2009

Final Rulemaking published at 36 DCR 6681, 6688 (September 22, 1989); reserved by Final Rulemaking published at 66 DCR 011618 (8/30/2019); Final Rulemaking published at 67 DCR 2802 (3/13/2020)