SONY INTERACTIVE ENTERTAINMENT INC.Download PDFPatent Trials and Appeals BoardJun 2, 20212020002039 (P.T.A.B. Jun. 2, 2021) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 15/508,206 03/02/2017 Nodoka Tokunaga 545-600 6838 27538 7590 06/02/2021 Dernier IP Law, LLC 89 Headquarters Plaza North PMB 1469 Morristown, NJ 07960 EXAMINER HAILU, TADESSE ART UNIT PAPER NUMBER 2173 NOTIFICATION DATE DELIVERY MODE 06/02/2021 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): info@gdiplaw.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE ____________________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________________ Ex parte NODOKA TOKUNAGA, MASAKI TAKASE, YUJI TAKEUCHI, MASAHIRO FUJIHARA, AKIRA MIYASHITA, AND KEIGO TAMURA ____________________ Appeal 2020-002039 Application 15/508,206 Technology Center 2100 ____________________ Before JOHN A. EVANS, JUSTIN BUSCH, and JOHN P. PINKERTON, Administrative Patent Judges. BUSCH, Administrative Patent Judge. DECISION ON APPEAL Pursuant to 35 U.S.C. § 134(a), Appellant1 appeals from the Examiner’s decision to reject claims 1–11, which constitute all the claims pending in this application. We have jurisdiction over the pending claims under 35 U.S.C. § 6(b). We reverse. 1 We use the word “Appellant” to refer to “applicant” as defined in 37 C.F.R. § 1.42. Appellant identifies the real party in interest as Sony Interactive Entertainment Inc. Appeal Br. 2. Appeal 2020-002039 Application 15/508,206 2 STATEMENT OF THE CASE Introduction The invention generally relates to effectively distributing video from a user’s camera together with a screen of a game being played by the user. Spec. ¶¶ 1, 4–6. Figure 9 is reproduced below: Figure 9 depicts an example of a real space to be imaged by a video camera, including three users A–C playing a game. Spec. ¶ 48. Figure 10 is reproduced below: Figure 10 depicts the result of detecting each user’s face in a camera image using facial recognition software. Spec. ¶ 50. Appeal 2020-002039 Application 15/508,206 3 Figure 11 is reproduced below: Figure 11 depicts a game screen with user A’s camera video superimposed thereon. Spec. ¶ 60. In some embodiments, camera video including all the users may be superimposed on a game screen. See, e.g, Spec. ¶ 87, Fig. 16. Claims 1 and 11 are independent claims. Claim 1 is reproduced below: 1. An information processing device comprising: an image obtaining section configured to obtain an imaged image from an imaging device, where the imaged image includes elements of a plurality of users, each of the plurality of users being located in a same real space and engaging in an interactive exchange with an application executing on the information processing device; a face recognizing section configured to detect respective face images of the plurality of users in the imaged image; a display user determining section configured to determine a determined user among the plurality of users to be included in a display image; Appeal 2020-002039 Application 15/508,206 4 a face image clipping section configured to clip a region including the face image of the determined user from the imaged image; a display image generating section configured to generate the display image including the clipped region; and an instruction receiving section configured to receive an instruction from one of the plurality of users; wherein the display user determining section determines the determined user to be included in the display image on a basis of the instruction received by the instruction receiving section. The Pending Rejection Claims 1–11 stand rejected under 35 U.S.C. § 102(a)(2) as anticipated by Morin et al. (US 2009/0202114 A1; Aug. 13, 2009) (“Morin”). Final Act. 3–7. ANALYSIS The Examiner finds Morin anticipates independent claims 1 and 11. Final Act. 3–5, 7. Of particular relevance to this Appeal, the Examiner finds Morin discloses an “imaged image includ[ing] elements of a plurality of users, each of the plurality of users being located in a same real space,” as recited in claim 1 (and similarly recited in claim 11). Final Act. 3, 7. In addressing this limitation, the Examiner cites Figure 7C of Morin and its associated description. Final Act. 3 (citing Morin, Fig. 7C, ¶ 194). Appeal 2020-002039 Application 15/508,206 5 Figure 7C of Morin is reproduced below: As disclosed in Morin: FIG. 7C illustrates an example of other games that can be implemented with captured video. In frame 718, a poker game is illustrated. One or more faces can be added corresponding to the different players in the game. In this way, players can attempt to read a player's response to his cards which can improve the realism of the poker playing experience. In frame 720, a quiz game is illustrated. By adding the facial expressions to the quiz game, player reactions to answer correctly or incorrectly can also add a sense of excitement to the game playing experience. Morin ¶ 194. Appeal 2020-002039 Application 15/508,206 6 According to the Examiner, “the live action of Fig. 7C . . . clearly teaches . . . each of the plurality of users being located in a same real space” because “players are shown standing closely in the same space.” Ans. 10. The Examiner explains that “[t]he captured video images of the players [in Morin] are synthes[ized] or superimposed on the game screen but that does not mean that the players are in a virtual space” because,” like Appellant’s invention, “the live action of Fig. 7C illustrates the superimposed or synthesized players.” Ans. 10 (citing Spec. ¶¶ 19, 20, 21, 24, Figs. 11–13, 16). Appellant contends claims 1 and 11 are not anticipated by Morin because Morin does not disclose an “imaged image includ[ing] elements of a plurality of users, each of the plurality of users being located in the same real space and engaging in an interactive exchange.” Reply Br. 4; Appeal Br. 5–7. In particular, Appellant asserts that “even if some elements of the image shown in FIG. 7C of Morin . . . are obtained by capturing images of users engaged in gameplay, there is not disclosure that such users are located in a same real space whilst engaged in such gameplay.” Reply Br. 4. In other words, Appellant asserts “there is no disclosure that such users were in the same real space when any elements of such users were captured via a camera.” Reply Br. 4.2 Appellant further asserts that “FIG. 7C of Morin shows . . . face images of . . . players . . . superimposed on a gameplay image,” but “the overall scenes are obviously in virtual space, not real space.” Appeal Br. 5. Appellant also asserts that Morin’s disclosure of 2 See also Reply Br. 4 (“Although . . . FIG. 7C of Morin . . . may show 3 or 4 users in a virtual space, any elements of such users that are taken [from] respective real spaces, are not disclosed as being from the same real space.”). Appeal 2020-002039 Application 15/508,206 7 “improv[ing] the realism of the poker player experience” does not show that its game screen space is real, but instead “inform[s] the reader that the ‘realism’ of a virtual space (illustrated in FIG. 7C) may be improved by adding faces that are not in proximity to one another in real life.” Appeal Br. 6 (citing Morin ¶ 194). We agree with Appellant that the Examiner erred. As Appellant explains, the cited disclosures of Morin fall short because they describe capturing an image of each user in its own respective real space, rather than obtaining an image of multiple users together in the same real space. See, e.g., Morin, Fig. 7C, ¶ 194. In addition, Morin describes a web cam connected to a single gaming device for obtaining video frame data of a single face. Morin ¶¶ 15, 166, claim 16. Morin further describes players interacting with their “respective cameras,” with “real-time video capture at their respective locations, and . . . captured video transmitted . . . to the other gaming device to improve the quality of gameplay.” Morin ¶¶ 59, 145, 158. These descriptions support our understanding that, in Morin, users are situated in their own respective locations—not in “the same real space”— when video images are being captured. We also disagree with the Examiner that the game screen shown in Figure 7C of Morin satisfies “the same real space” as recited. Even though this figure shows multiple users’ faces (each taken from a real space image of the respective user) within the same virtual space, we find no persuasive evidence of each user being located in the same real space when the video was being captured. Therefore, because the Examiner has not shown that Morin discloses an “imaged image includ[ing] elements of a plurality of users, each of the Appeal 2020-002039 Application 15/508,206 8 plurality of users being located in a same real space,” we are constrained by this record to reverse the rejection of independent claims 1 and 11 as anticipated under 35 U.S.C. § 102(a)(2) by Morin. Each of the dependent claims include the same limitation via their ultimate dependency from claim 1, and the Examiner does not make any other finding that cures the above deficiencies. See Final Act. 5–7 (additionally citing Morin ¶¶ 11, 12, 19, 20, 36, 166, 181, 183, 188, 213, Figs. 7D–7G, 8); Ans. 8–10. Accordingly, we also reverse the rejection of dependent claims 2–10 as anticipated under 35 U.S.C. § 102(a)(2) by Morin for the same reasons. DECISION SUMMARY Claims Rejected 35 U.S.C. § Reference(s)/Basis Affirmed Reversed 1–11 102(a)(2) Morin 1–11 REVERSED Copy with citationCopy as parenthetical citation