Ex Parte Takahashi et alDownload PDFPatent Trial and Appeal BoardDec 22, 201712772549 (P.T.A.B. Dec. 22, 2017) Copy Citation United States Patent and Trademark Office UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O.Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 12/772,549 05/03/2010 Hajime TAKAHASHI JHN-723-2757 4116 27562 7590 12/27/2017 NIXON & VANDERHYE, P.C. 901 NORTH GLEBE ROAD, 11TH FLOOR ARLINGTON, VA 22203 EXAMINER HENRY, THOMAS HAYNES ART UNIT PAPER NUMBER 3717 NOTIFICATION DATE DELIVERY MODE 12/27/2017 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): PTOMAIL@nixonvan.com pair_nixon @ firsttofile. com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte HAJIME TAKAHASHI and GENTARO TAKAKI Appeal 2016-005588 Application 12/772,549 Technology Center 3700 Before STEVEN D.A. McCARTHY, LYNNE H. BROWNE, and LISA M. GUIJT, Administrative Patent Judges. GUIJT, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellants1 seek our review under 35 U.S.C. § 134(a) of the Examiner’s decision2 rejecting claims 1—48 under 35 U.S.C. § 101 as being directed to patent-ineligible subject matter. We have jurisdiction over the appeal under 35 U.S.C. § 6(b). We AFFIRM. 1 Appellants identify the real party in interest as Nintendo Co., Ltd. Appeal Br. 3. 2 Appeal is taken from the Final Office Action dated March 17, 2015 (“Final Act.”). Appeal 2016-005588 Application 12/772,549 THE CLAIMED SUBJECT MATTER Claims 1, 16, 31, 47, and 48 are independent. Claim 1, reproduced below, are illustrative of the subject matter on appeal. 1. A computer-readable non-transitory storage medium having stored thereon a game program for displaying, on a display device, a game world including a player character acting in accordance with operation information which is output from an input device by an input operation of a player and a plurality of non-player characters acting in a self-active manner, the game program causing the computer to execute the steps of: a player character control step controlling an act of the player character in accordance with the operation information which is output from the input device; an act number counter update step which, in response to the player character performing each of a plurality of acts which are respectively associated with a plurality of act tendencies influencing an act of each non-player character performed in a self-active manner, updates an act number counter for the act tendency corresponding to the act of the player character among act number counters respectively provided for the act tendencies of each non-player character, wherein each of the act number counters is each individually provided for a respective one of the plurality of non-player characters; the act number counter update step individually updates a value of each of the act number counters provided for each of the non-player characters and the value is in accordance with a state of existence in the game world of the corresponding non-player character; 2 Appeal 2016-005588 Application 12/772,549 a non-player character motion control step which controls a motion of each non-player character based on a value of the corresponding act number counter; and a display step of displaying the game world including the player character and the plurality of non-player characters on the display device. OPINION Appellants argue claims 1—48 as a group. Appeal Br. 10-13; Reply Br. 2—8. We select claim 1 as representative, with claims 2—48 standing or falling with claim 1. See 37 C.F.R. § 41.37(c)(l)(iv)(2014). The Supreme Court has set forth a two-step framework for determining whether claimed subject matter is judicially-excepted from patent eligibility under 35 U.S.C. § 101. Alice Corp. Pty. Ltd. v. CLSBank Int’l, 134 S. Ct. 2347, 2355 (2014) (citing Mayo Collaborative Servs. v. Prometheus Labs., Inc., 132 S. Ct. 1289, 1294 (2012)). Accordingly, we must first “determine whether the claims at issue are directed to one of those patent-ineligible concepts”—i.e., a law of nature, a natural phenomenon, or an abstract idea. Id. If so, we secondly “consider the elements of each claim both individually and ‘as an ordered combination’ to determine whether the additional elements ‘transform the nature of the claim’ into a patent-eligible application.” Id. (quoting Mayo, 132 S. Ct. at 1298, 1297). The Supreme Court has described the second part of the analysis as “a search for an ‘inventive concept’—i.e., an element or combination of elements that is ‘sufficient to ensure that the patent in practice amounts to significantly more 3 Appeal 2016-005588 Application 12/772,549 than a patent upon the [ineligible concept] itself.”’ Id. (alteration in original) (quoting Mayo, 132 S. Ct. at 1294). The Court acknowledged in Mayo, that “all inventions at some level embody, use, reflect, rest upon, or apply laws of nature, natural phenomena, or abstract ideas.” Mayo, 132 S. Ct. at 1293. Therefore, we look to whether the claims focus on a specific means or method that improves the relevant technology or are instead directed to a result or effect that itself is the abstract idea and merely invoke generic processes and machinery. See Enfish, LLC v. Microsoft Corp., 822 F.3d 1327, 1336 (Fed. Cir. 2016). Regarding step 1 of the Alice framework, the Examiner determines that all of the pending claims (i.e., claims 1—48) are “directed to the abstract idea of counting acts of a player to affect artificial intelligence3 of a non player character” (Final Act. 2), and the Examiner also determines that this abstract idea can be “performed mentally or with pen and paper in the type of game known as a ‘Tabletop Role Playing Game’” (Ans. 2—3). More specifically, the Examiner determines that the claimed invention is “‘an idea of itself” and “classifies” the claimed invention “as a mathematical formula.’” Ans. 3 (citing Parker v. Flook, 437 U.S. 584 (1978)). Regarding step 2 of the Alice framework, the Examiner determines that the elements of each claim, individually and as an ordered combination, amount to no more 3 An ordinary meaning of the term “artificial intelligence” is “a branch of computer science that develops programs to allow machines to perform functions normally requiring human intelligence.” Microsoft Encarta College Dictionary, 74 (2001). 4 Appeal 2016-005588 Application 12/772,549 than “a general purpose computer,” which fail to transform the abstract idea into patent eligible subject matter. Final Act. 2; see Ans. 3 (citing Planet Bingo, LLCv. VKGSLLC, 576 Fed. Appx. 1005 (Fed. Cir. 2014)). Appellants argue that the claims are not an abstract idea itself because certain features recited in the claims are not abstract, and the steps of the claims cannot be performed entirely in the human mind. Appeal Br. 10; Reply Br. 2—A. Appellants submit, for example, that the characters “are not abstract in that they are generated by a computer and displayed on a computer screen” (Appeal Br. 10), and also that the claims require “a virtual game world, player and non-player characters operating in that world, an input device and a display device that interact steps that move or otherwise cause to act the non-player characters based on the state of the world and the inputs to the input device” (Reply Br. 2). Appellants argue that “[cjlaim 1 requires a physical and/or tangible result to be displayed on a physical device and/or requires specific operations to be performed in response to operation information from physical device(s).” Reply Br. 3. Appellants submit that “[o]nly by reducing and mischaracterizing the invention ... is the Examiner able to say the invention could be performed mentally or with pen and paper in the type of game known in the art as a ‘Tabletop Role Playing Game.’” Id. at 4. (citations omitted). Specifically, Appellants argue that [t]he Examiner ignores that the claims recite a game program in which a player character and a plurality of non-player characters are included in a game world displayed on a display device, the player character acting in accordance with operation information 5 Appeal 2016-005588 Application 12/772,549 which is output from an input device by an input operation of a player, and the plurality of non-player characters acting in a self active manner. Id. Applying the first step of the Alice framework—and notwithstanding that claim 1 is directed to statutory subject matter (i.e., a method4), we agree with the Examiner that the subject matter of claim 1 is an abstract idea, which is judicially-excepted from patent eligibility under § 101. The method of claim 1 recites steps for controlling the movements of game players. The Specification discloses that “the present invention may be embodied to allow a player character’s act to change the act of a non-player character in a game world and thus to provide the player with a fresh feeling that the player character’s act set a trend in the game world.” Spec. 1 6; see also Reply Br. 7 (citing Spec. Tflf 6, 24, 155). Thus, as determined by the Examiner, we agree that the focus of claim 1 is the abstract idea of a set of 4 In CyberSource our reviewing Court stated that “[rjjegardless of what statutory category (‘process, machine, manufacture, or composition of matter,’ 35 U.S.C. § 101) a claim’s language is crafted to literally invoke, we look to the underlying invention for patent-eligibility purposes.” See CyberSource Corp. v. Retail Decisions, Inc., 654 F.3d 1366, 1374 (Fed. Cir. 2011). The Court stated that the basic character of a process claim drawn to an abstract idea is not changed by claiming program instructions executable on a computer readable medium. Id. Thus, we analyze claim 1 as a method claim because claim 1 recites the steps of a method, notwithstanding the recitation of a computer-readable non-transitory storage medium having stored thereon a game program causing a computer to execute the method steps in the preamble of claim 1. 6 Appeal 2016-005588 Application 12/772,549 game instructions for controlling the movement of certain characters in response to a movement of a player character. As discussed infra, claim 1 merely invokes generic processes and machinery, and recites steps for manipulating data (or information) via an algorithm.5 See also Reply Br. 5 (“The claims at issue here involve control of a player character and a plurality of non-player characters included in a game world displayed on a display device.”). We are not persuaded by Appellants’ argument, which relies on the computing devices recited in the preamble of claim 1 (i.e., a display device, an input device) to shift the focus of the claims from an abstract idea to a general purpose computer. See, e.g., Spec. ®[ 55 (“The present invention is applicable to any computer system. A game program according to the present invention may be supplied to a computer system via an external storage medium such as the memory card 17.”). Further, Appellants have not presented persuasive evidence that the abstract idea of a set of game instructions for controlling the movement of certain game players in response to a movement of a player character cannot be performed mentally or with pen and paper in the type of game known in the art as a “Tabletop Role Playing Game,” as determined by the Examiner. 5 Alternatively, claim 1 appears to recite no more than software per se (i.e., program instructions executable on a computer), which does not fall within any statutory category. The abstract idea of software per se does not change its character by simply being executed on a computer readable medium. See CyberSource Corp. v. Retail Decisions, Inc., 654 F.3d 1366, 1374 (Fed. Cir. 2011). 7 Appeal 2016-005588 Application 12/772,549 We are not altogether unsympathetic to Appellants’ arguments. Computerized games of the type discussed in the Specification are an improvement over tabletop role playing games precisely because computerized games immerse the player in the game world to a greater degree than tabletop role playing games. The requirement for players in a tabletop role playing game to calculate or otherwise determine the responses of non-player characters relative to the actions of a player character by hand (and the time delay inherent in making such determinations by hand) tends to shatter the illusion that the player is part of the game world. Nevertheless, the willing suspension of disbelief required to immerse oneself in a game world is itself a mental exercise. Appellants also argue that “[b]y providing a means for controlling a non-player character dependent on the actions of the player characters, the claimed subject matter represents an advancement in the technical field of artificial intelligence in computer technology,” explaining that “[t]he advancement is that non-player characters are given an intelligence that causes them to react to a count of certain actions by a player character.” Appeal Br. 11. Appellants submit that “the claims prescribe a specific manner in which the player character (controlled in a specific manner) affects the actions of the self-activated non-player characters,” such that “[pjlayer characters, non-player and their interactions as claimed are an inventive concept beyond any algorithm in the claims.” Reply Br. 5 (distinguishing Planet Bingo LLC v. VKGSLLC, 576 Fed. Appx. 1005 (Fed. Cir. 2014)). 8 Appeal 2016-005588 Application 12/772,549 We are not persuaded by Appellants’ argument that the method steps of claim 1 recite an advancement in the technical field of artificial intelligence in computer technology rather than the abstract idea of a set of game instructions for controlling the movement of certain game players in response to a movement of a player character. Specifically, Appellants do not persuade us that the claimed player interactions are an inventive concept (or technological advancement) beyond the algorithm in the claims. The algorithm recited in claim 1, in relevant part, updates an act number counter (or value) for a non-player character in response to an input (i.e., movement by a player character), and controls the non-player character’s movement based on the value. We are not persuaded that the remaining steps of receiving the input regarding the player character’s movement and displaying the resulting character positions (which steps may be characterized as beyond the number algorithm) represent a technological advancement in the field of artificial intelligence, rather than conventional steps. Moreover, as discussed supra, we are not persuaded that the abstract idea embodied in claim 1 is limited to the field of artificial intelligence, but rather, may be performed by pen and paper. Appellants further argue that the invention “does not fall into one of the abstract idea ‘categories’ identified by the Supreme Court, i.e., fundamental economic practices, certain methods of organizing human activities, an idea of itself, and mathematical relationships.” Appeal Br. 11. Appellants submit that “the invention claimed here is directed towards ‘a concept inextricably tied to computer technology and distinct from the types 9 Appeal 2016-005588 Application 12/772,549 of concepts found by the courts to be abstract.’” Id. Appellants submit that, similar to DDR Holdings, LLC v. Hotels.com L.P., 773 F.3d 1245, 1257 (Fed. Cir. 2014), “the claims are . . . ‘necessarily rooted in computer technology in order to overcome a problem specifically arising in the realm of computer networks.’” Id.', see also Reply Br. 7 (“the claimed features provide a technical solution to a technical problem”). We do not find Appellants’ argument persuasive because rather than being inextricably tied to, or rooted in, computer technology, the claims employ a generic computer to execute the claimed method steps. Cf DDR Holdings, LLCv. Hotels.com, L.P., 773 F.3d 1245, 1257 (Fed. Cir. 2014) (holding that a claim may amount to more than any abstract idea recited in the claims when it addresses a business challenge, such as “retaining website visitors,” where that challenge is particular to a specific technological environment, such as the Internet). Accordingly, we are not apprised of error in the Examiner’s determination that claim l is directed to an abstract idea pursuant to step 1 of the Alice Framework. Regarding step two of the Alice framework, Appellants argue that “it is clear the claims require substantially more than just the alleged abstract idea (or its simple application to a general purpose computer).” Appeal Br. 12. Appellants submit that [t]he claims require an act number counter update step or an act number count which is provided for each non-player character and counts a certain type of action by a player character. Counting only certain actions of player characters and assigning 10 Appeal 2016-005588 Application 12/772,549 an act counter to each non-player character are not generic computer functions that are well-understood, routine and conventional activities previously known in the industry. Id,; see also Reply Br. 6-7 (reciting claim 1 and arguing that the Examiner “inappropriately reads limitations out of the claims to conclude that the claims recited an abstract idea without significantly more.”). Applying the second step of the Alice framework, we consider the elements of claim 1 both individually and as an ordered combination to determine whether the additional elements transform the nature of claim 1 into a patent-eligible application. Notably, “simply implementing an abstract concept on a computer, without meaningful limitations to that concept, does not transform a patent-ineligible claim into a patent-eligible one.” Accenture Global Servs., GmbH v. Guidewire Software, Inc., 728 F.3d 1336, 1345 (Fed.Cir.2013) (citing Bancorp, 687 F.3dat 1280). Further, “[information as such is an intangible” (Electric Power Group, LLC v. Alstom S.A., 830 F.3d 1350, 1353 (2016) (internal citations omitted)), and the Federal Circuit has ruled that claims covering the collection, analysis, generation, and display of data were directed to abstract ideas. See, e.g., Electric Power Group, LLC v. Alstom S.A., 830 F.3d 1350, 1353-54 (Fed. Cir. 2016) (characterizing collecting information, analyzing information by steps people go through in their minds, or by mathematical algorithms, and presenting the results of collecting and analyzing information, without more, as matters within the realm of abstract ideas). Although Appellants argue that counting only certain actions of player characters and assigning an act counter to each non-player character are not 11 Appeal 2016-005588 Application 12/772,549 generic computer functions, Appellants do not provide persuasive evidence that anything other than a general purpose computer is used to execute the steps of the game program. In other words, we are not apprised of error in the Examiner’s determination that the limitations of claim 1, individually and as an ordered combination, employ a general purpose computer that fails to transform the claims into patent eligible subject matter. The storage medium, game program, display device, and input device are described in Appellants’ Specification and claimed only in a wholly generic and functional manner, much like the computer components in Alice. See e.g., Spec. 1 55; Alice, 134 S. Ct. at 2358—60. In other words, these elements function in a conventional manner to execute program instructions and operations. See id. at 2359-60 (holding patent-ineligible claims that “amount to ‘nothing significantly more’ than an instruction to apply the abstract idea . . . using some unspecified, generic computer” and in which “each step does no more than require a generic computer to perform generic computer functions”) (internal quotation marks, citation omitted). The fact that these generic computer functions are applied to the particular environment of a game world is not sufficient to circumvent the prohibition against patenting an abstract idea. See Bilski v. Kappos, 561 U.S. 593, 610- 11 (2010). In addition, although Appellants argue that counting only certain actions of player characters and assigning an act counter to each non-player character are not well-understood, routine and conventional activities previously known in the industry, we determine that such steps (and, indeed, 12 Appeal 2016-005588 Application 12/772,549 all of the method steps of claim 1, individually and as an ordered combination) involve collecting, analyzing, and generating data (or information), via an algorithm, and therefore, as discussed supra, such steps do not amount to significantly more than the abstract idea itself. See Reply Br. 7 (arguing that the Examiner failed to consider all of the elements individually and as an ordered combination). To the extent Appellants are arguing that the claims necessarily contain an “inventive concept” based on their alleged novelty and non obviousness over the prior art, this argument is unpersuasive. See Appeal Br. 10 (“The Examiner has found the claimed inventions to be novel and unobvious.”). Although the second step in the Alice framework is termed a search for an “inventive concept,” the analysis is not an evaluation of novelty or non-obviousness, but rather, a search for “an element or combination of elements that is ‘sufficient to ensure that the patent in practice amounts to significantly more than a patent upon the [ineligible concept] itself.”’ Alice, 134 S. Ct. at 2355. A novel and nonobvious claim directed to a purely abstract idea is, nonetheless, patent-ineligible. See Mayo, 132 S. Ct. at 1304. Finally, Appellants argue that [t]he claims are directed to moving non-player characters in a video game. Movement of a non-player character is not a building block of human ingenuity. The claims do not preempt every application of moving a non-player character in a video game or every relationship between a movement of a non-player character and a player character. ... For example, all actions of a player controlled character can be counted and used to affect 13 Appeal 2016-005588 Application 12/772,549 the artificial intelligence of a non-player character. Because claims would not ‘tie up’ an abstract idea, the streamlined eligibility analysis should result in reversal of the rejection under 35 U.S.C. § 101. Appeal Br. 12—13; see also Reply Br. 5—6. This argument is unpersuasive. Merely because claims do not preempt all forms of the abstraction does not make them any less abstract. See OIP Techs., Inc. v. Amazon.com, Inc., 788 F.3d 1359, 1362—63 (Fed. Cir. 2015) (“[T]hat the claims do not preempt all price optimization or may be limited to price optimization in the e-commerce setting do not make them any less abstract.”). Moreover, characterizing preemption as a driving concern for patent eligibility is not the same as characterizing preemption as the dispositive test for patent eligibility. Instead, “[t]he Supreme Court has made clear that the principle of preemption is the basis for the judicial exceptions to patentability” and “[f]or this reason, questions on preemption are inherent in and resolved by the § 101 analysis.” Ariosa Diagnostics, Inc. v. Sequenom, Inc., 788 F.3d 1371, 1379 (Fed. Cir. 2015) (citing Alice, 134 S. Ct. at 2354). Although “preemption may signal patent ineligible subject matter, the absence of complete preemption does not demonstrate patent eligibility.” Id. The Federal Circuit concluded that “[wjhere a patent’s claims are deemed only to disclose patent ineligible subject matter under the Mayo framework, . . . preemption concerns are fully addressed and made moot.” Id.', see also id. (holding that “[i]n this case, Sequenom’s attempt to limit the breadth of the claims by showing alternative uses of cffDNA outside of the scope of the claims does not change the conclusion that the 14 Appeal 2016-005588 Application 12/772,549 claims are directed to patent ineligible subject matter”). Given this direction from our reviewing court, we decline to apply a preemption standard in our analysis, and instead apply the steps set forth by the Supreme Court in Alice and Mayo. Accordingly, we are not apprised of error in the Examiner’s determination that when the elements of claim 1 are considered both individually and as an ordered combination, the elements fail to transform the nature of the claim into a patent-eligible application. Therefore, we sustain the Examiner’s rejection of claim 1, and claims 2-48 fall therewith. DECISION The Examiner’s rejection of claims 1—48 under 35 U.S.C. § 101 is affirmed. No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(l)(iv). AFFIRMED 15 Copy with citationCopy as parenthetical citation