Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)Download PDFTrademark Trial and Appeal BoardAug 3, 2012No. 77711320 (T.T.A.B. Aug. 3, 2012) Copy Citation Mailed: August 3, 2012 UNITED STATES PATENT AND TRADEMARK OFFICE ________ Trademark Trial and Appeal Board ________ In re Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) ________ Serial No. 77711320 _______ Keith E. Danish of Hiscock & Barclay, LLP for Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) William Breckenfeld, Trademark Examining Attorney, Law Office 116 (Michael W. Baird, Managing Attorney). _______ Before Seeherman, Holtzman and Zervas, Administrative Trademark Judges. Opinion by Zervas, Administrative Trademark Judge: Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) (“applicant”) filed an application to register the standard character mark VANGUARD STORM on the Principal Register for goods amended to “computer game software; video game software” in International Class 9. Applicant claims an intent to use its mark in commerce pursuant to Trademark Act Section 1(b), 15 U.S.C. § 1051(b). THIS OPINION IS NOT A PRECEDENT OF THE T.T.A.B. Ser. No. 77711320 2 The assigned examining attorney refused registration of applicant’s mark under Section 2(d) of the Trademark Act, 15 U.S.C. § 1052(d), on the ground that applicant's mark for applicant’s identified goods so resembles the following registered marks, as to be likely to cause confusion or mistake or to deceive: VANGUARD (Registration No. 3278058, standard character form mark) for “Software and electronic games, namely, software games recorded on CD-ROMs and DVDs for computers; software games that are downloadable from a remote computer site; interactive video games of virtual reality comprised of computer software; user documentation sold as a unit therewith” in International Class 9; VANGUARD (Registration No. 3427986, standard character form mark) for “software games recorded on CD-ROMs and DVDs for console and portable gaming systems; software games for mobile phones, personal digital assistants, and handheld computers recorded on computer media; downloadable software games for mobile phones, personal digital assistants, and handheld computers; game machines sold as a unit for playing software games recorded on CD-ROMs and DVDs for use with televisions and computers; pre- recorded CD-ROMs and DVDs featuring action and adventure productions; downloadable electronic publications in the nature of newsletters and magazines featuring action and adventure games” in International Class 9; and (Registration No. 3439216) for “Software and electronic games, namely, software games recorded on CD-ROMs and DVDs for computers; software games that are downloadable from a remote computer Ser. No. 77711320 3 site; virtual reality game software, namely, interactive video games of virtual reality comprised of computer software; user documentation sold as a unit therewith” in International Class 9. Each registration issued to the same registrant. Our determination under Trademark Act § 2(d) is based on an analysis of all of the probative facts in evidence that are relevant to the factors bearing on the likelihood of confusion issue. See In re E.I. du Pont de Nemours and Co., 476 F.2d 1357, 177 USPQ 563 (CCPA 1973). See also Palm Bay Imp., Inc. v. Veuve Clicquot Ponsardin Maison Fondee En 1772, 396 F.3d 1369, 73 USPQ2d 1689 (Fed. Cir. 2005); In re Majestic Distilling Co., Inc., 315 F.3d 1311, 65 USPQ2d 1201 (Fed. Cir. 2003); and In re Dixie Rests. Inc., 105 F.3d 1405, 41 USPQ2d 1531 (Fed. Cir. 1997). In considering the evidence of record on these factors, we keep in mind that “[t]he fundamental inquiry mandated by Section 2(d) goes to the cumulative effect of differences in the essential characteristics of the goods [or services] and differences in the marks.” Federated Foods, Inc. v. Fort Howard Paper Co., 544 F.2d 1098, 192 USPQ 24, 29 (CCPA 1976); and In re Azteca Rest. Enters., Inc., 50 USPQ2d 1209 (TTAB 1999). We concentrate our analysis on whether there is a likelihood of confusion between applicant’s mark and Ser. No. 77711320 4 registrant’s mark VANGUARD. If we affirm the refusal of registration with respect to registrant’s VANGUARD mark, then registration to applicant will be refused. However, if there is no likelihood of confusion between applicant’s mark and registrant’s mark VANGUARD, confusion will not be likely between applicant’s mark and registrant’s VANGUARD SAGA OF HEROES mark in view of the additional wording SAGA OF HEROES. See Colony Foods, Inc. v. Sagemark, Ltd., 222 USPQ 185, 187 (Fed. Cir. 1984) ("[T]he board's resolution of the claim of likelihood of confusion on the basis of [plaintiff's] most similar mark, HOBO JOE'S, was appropriate."); In re Max Capital Group Ltd., 93 USPQ2d 1243, 1245 (TTAB 2010) (“Because the design element in the cited MAX and design mark arguably contains an additional point of difference with applicant's mark, we confine our analysis to the issue of likelihood of confusion between applicant's mark and the cited registration for MAX in typed drawing form.”) Goods and Trade Channels We first consider the du Pont factors regarding the similarity of the goods and their trade channels. Both applicant and registrant identify software for computer games in their identifications of goods, and, indeed, applicant has conceded that the goods overlap. Brief at 3 Ser. No. 77711320 5 (“Applicant concedes that its goods and the Registrant’s good … are ‘overlapping’ ….”). Because the goods overlap, we must presume that the trade channels and purchasers for the goods also overlap. See In re Smith and Mehaffey, 31 USPQ2d 1531, 1532 (TTAB 1994) (“Because the goods are legally identical, they must be presumed to travel in the same channels of trade, and be sold to the same class of purchasers.”). Strength and Scope of Protection of Registrant’s Mark Part of our consideration of whether the marks are similar is the strength of registrant’s VANGUARD mark. Applicant has made a number of arguments regarding the strength of and scope of protection to be accorded to VANGUARD, which we address below. According to applicant, registrant’s mark is the title of a computer game, and the Office has previously recognized that computer game titles are not strong trademarks: [T]he U.S. Trademark Office, in recognizing the inherent weakness of game titles, has accepted the coexistence of many titles which feature similar words. … This may very well be because a computer game is so similar to a ‘single creative work’ in that it combines music, a storyline, and dramatic animated action, all of which may be present in films and cartoons, which are treated as “creative works”. Since the content of the work does change with each “performance” (as a result of the interactive inputs by the game- Ser. No. 77711320 6 player), the computer game program does not fall strictly within the definition of a “single work” … but there is much continuity in each performance of the game. Also, the high level of creativity that often goes into a computer game may even exceed that found in many a “grade B” movie or a “potboiler” novel, and with traditional books migrating to e-readers and computer screens, on which computer games are also played, there is a convergence of the traditional “creative work” and the computer game (the latter having progressed far beyond the primitive “Pong” and “Space Invaders” genres). The computer game program is at least a “hybrid” of a creative work and an item of merchandise, but is much closer in nature to a creative work than to a toy, a bar of soap or a can of peas. Accordingly, while the U.S. Trademark Office has not excluded protection for computer game titles by treating them like book, movie or song titles, it appears to have limited their scope of protection, being mindful of the similarity to “literary” titles. We disagree that the Office has a policy that treats marks that are used as computer game titles as inherently weak. Applicant has not pointed to any authority that supports the argument that the Office limits protection to marks depending on the particular goods or services in connection with which they are used. This is not to say that certain marks may be given a lesser scope of protection than other marks, but that determination is made in the context of whether marks are strong or weak, e.g., the marks are arbitrary terms, or suggestive, or contain a particular element that is descriptive or so highly suggestive that the inclusion of that element in several Ser. No. 77711320 7 marks is not a sufficient basis on which to find likelihood of confusion. In its argument, applicant analogizes the title of a computer and video game to the title of a single creative work. We are not persuaded by applicant’s analogy. A title of a single creative work serves to identify the creative work but does not function to identify the source of that work, so that a title of a work cannot be registered as a trademark. See In re Cooper, 254 F.2d 611, 117 USPQ 396 (CCPA 1958). In contrast to the treatment of titles of single creative works, titles of computer games – even titles of single computer games - function as trademarks and are registrable. Registrant obtained a trademark registration for what applicant asserts is the title of a computer game, and applicant itself is attempting to register a computer game title as a trademark for computer games. In addition, Section 1202.08(b) of the Trademark Manual of Examining Procedure (8th ed. 2011) specifically states that computer games are not treated as single creative works. Clearly, it is Office policy that titles of computer games may be registered as trademarks. In connection with its assertion that the cited registration is entitled to a limited scope of protection, applicant relies on a number of registrations owned by Ser. No. 77711320 8 different entities for marks which share a common term, and maintains that they are evidence of an Office policy regarding computer and video game software marks. For example, the record includes the following sets of registrations for computer software and/or video games owned by different entities: BLADES OF STEEL (Registration No. 2924256) and EGGS OF STEEL (Registration No. 2255851); LORD OF DESTRUCTION (Registration No. 2640728), PLAYGROUND OF DESTRUCTION (Registration No. 3140206) and RESHEF OF DESTRUCTION (Registration No. 2921750); WAY OF THE SAMURAI (Registration No. 2846660) and SOUL OF THE SAMURAI (Registration No. 3350058); and THE DAWN OF DESTINY (Registration No. 2931994), THORN OF DESTINY (Registration No. 3096685), SPEAR OF DESTINY (Registration No. 31134811), SHADOWS OF DESTINY (Registration No. 2592686) and TALES OF DESTINY (Registration No. 2249989). We cannot ascertain, from the registrations themselves, why the registrations which form the sets were allowed by the respective examining attorneys. The registrations may have registered for a number of reasons. For example, the applicants may have demonstrated that the common elements in the sets are weak by submitting evidence of multiple uses of the common element or of third-party registrations for related goods that included the common element. Alternatively, the applicants may have obtained Ser. No. 77711320 9 consent agreements from the registrant(s). In any event, the co-existence of these other marks on the register has no bearing on the question of whether the marks and goods in this case are likely to cause confusion, and the Board is not bound by the decisions of examining attorneys in allowing those marks for registration. It has been said many times that each case must be decided on its own facts. See In re Nett Designs Inc., 236 F.3d 139, 57 USPQ2d 1564, 1566 (Fed. Cir. 2001) (“Even if prior registrations had some characteristics similar to [applicant's] application, the PTO's allowance of such prior registrations does not bind the Board or this court.”). We must determine the scope of protection to be accorded registrant’s registration based on the record before us. Applicant introduced into the record the following definitions of VANGUARD from dictionary.com (accessed December 10, 2009): Vanguard: (noun) the foremost division or the front part of an army; advance guard.1 Vanguard: (noun) those occupying a foremost position.2 1 From the Random House Dictionary, Random House, Inc., (2009). 2 From The American Heritage Dictionary of the English Language, Houghton Mifflin Co, (4TH ed. 2008) Ser. No. 77711320 10 According to applicant, the goods are “martial” in nature, and the “inclusion of the word ‘vanguard’ in the title is laudatory because it suggests something that is military in nature, i.e., the foremost division or the front part of an army, the advance guard, as well as a leading or first-rank product.” The Federal Circuit has held that “[l]audatory marks that describe the alleged merit of the goods are descriptive because they simply describe the characteristics or quality of the goods in a condensed form.” Nett Designs, 57 USPQ2d at 1566 (THE ULTIMATE BIKE RACK is a laudatory descriptive phrase). See also Burmel Handkerchief Corp. v. Cluett, Peabody & Co., Inc., 127 F.2d 318, 53 USPQ 369, 372 (CCPA 1942) (HANDKERCHIEFS OF THE YEAR is a laudatory descriptive phrase). We assume that applicant’s argument that the registered mark is “laudatory” is actually an argument that the mark is “laudatorily suggestive,” since to assert that the mark is laudatorily descriptive would be an impermissible collateral attack on the cited registration. In re Dixie Restaurants, Inc., 105 F.3d 1405, 41 USPQ2d 1531 (Fed. Cir. 1997); and In re Peebles Inc., 23 USPQ2d 1795 (TTAB 1992). Because “vanguard” is defined as “the foremost division or the front part of an army; advance guard,” and because the identification of goods encompasses Ser. No. 77711320 11 computer and video games with a “martial” theme, we find the mark to be suggestive of a feature of registrant’s goods to the extent that the goods involve battles concerning “martial” vanguards. For computer and video game software that does not have a “martial” theme, “vanguard” has the connotation of “occupying a foremost position” which suggests a laudatory characteristic of the goods. We therefore find registrant’s mark to be suggestive in both the military and non-military contexts.3 Applicant also argues that there is third-party use of VANGUARD marks, relying on pages from wikepedia.org stating that “‘vanguard’ may also refer to,” and then listing, inter alia, a number of games and toys containing the term “vanguard.” Other than for applicant’s and registrant’s games, there is no evidence in the record that these names of games are in use. These wikipedia.org webpages therefore have no probative value. 3 Applicant has made of record two registrations, owned by a single entity, for VANGUARD and VANGUARD RECORDS and design for pre-recorded compact discs featuring entertainment (Reg. No. 1529455) and pre-recorded discs, audio cassettes and records bearing music (Reg. No. 2520986). While third-party registrations may be used in the same manner as dictionaries, to show that a term has significance in a particular industry, these two registrations for goods different from those of the registrant are insufficient to show the significance of VANGUARD for computer games. Nonetheless, as we have discussed above, the dictionary definitions of VANGUARD show that VANGUARD has a suggestive significance for registrant’s goods. Ser. No. 77711320 12 Thus, in light of the suggestive nature of registrant’s mark, it is not entitled to the broad scope of protection that would be accorded an arbitrary mark. First Amendment Applicant also argues that the First Amendment must be considered in determining the strength of registrant’s mark, stating, “First Amendment values must also be considered in evaluating the scope of protection for computer game titles as well as for traditional categories of ‘creative works,’” citing Rogers v. Grimaldi, 875 F.2d 994, 10 USPQ2d 1825 (2d Cir. 1989). Brief at 9. In particular, applicant points to the following passage in Rogers: Though First Amendment concerns do not insulate titles of artistic works from all Lanham Act claims, such concerns must nonetheless inform our consideration of the scope of the Act as applied to claims involving such titles. Titles, like the artistic works they identify, are of a hybrid nature, combining artistic expression and commercial promotion. The title of a movie may be both an integral element of the film-maker's expression as well as a significant means of marketing the film to the public. The artistic and commercial elements of titles are inextricably intertwined. Film-makers and authors frequently rely on word-play, ambiguity, irony, and allusion in titling their works. Furthermore, their interest in freedom of artistic expression is shared by their audience. The subtleties of a title can enrich a reader's or a viewer's understanding of a work. Consumers of artistic works thus have a dual interest: They have an interest in not being misled and Ser. No. 77711320 13 they also have an interest in enjoying the results of the author's freedom of expression. For all these reasons, the expressive element of titles requires more protection than the labeling of ordinary commercial products. Because overextension of Lanham Act restrictions in the area of titles might intrude on First Amendment values, we must construe the Act narrowly to avoid such a conflict. Rogers, 10 USPQ2d at 1827-28. Rogers involved claims brought in connection with the use of a film title, and had nothing to do with the registration of a mark, or the scope of protection to be accorded a registered mark. In this case, we must decide only whether applicant has a right to register its mark. As the Board stated in In re Heeb Media LLC, 89 USPQ2d 1071, 1077 (TTAB 2008): With regard to applicant's argument based on the First Amendment's proscription against restrictions on expression, this decision only pertains to applicant's right to register the term and “it is clear that the PTO's refusal to register [applicant's] mark does not affect [its] right to use it. No conduct is proscribed, and no tangible form of expression is suppressed. Consequently, [applicant's] First Amendment rights would not be abridged by the refusal to register [its] mark.” In re McGinley, 211 USPQ at 672, citing Holiday Inn v. Holiday Inn, Inc., 534 F.2d 312, 189 USPQ 630, 635 n.6 (CCPA 1976). See also Mavety, 31 USPQ2d at 1928. Because we are not concerned with applicant’s right to use the mark, but only registration thereof, applicant’s First Amendment argument is not persuasive. Ser. No. 77711320 14 The Marks We turn then to a consideration of the marks, keeping in mind that when marks would appear on overlapping goods, as we have here, the degree of similarity between the marks necessary to support a finding of likelihood of confusion declines. See Century 21 Real Estate v. Century Life, 970 F.2d 874, 23 USPQ2d 1698 (Fed. Cir. 1992). We compare the marks for similarities and dissimilarities in appearance, sound, connotation and commercial impression. Palm Bay, 73 USPQ2d at 1692. Applicant argues that the presence of STORM in applicant’s mark creates a different visual and aural impression when the marks are compared in their entireties. With regard to the meaning of each mark, as mentioned earlier in this opinion, the record includes dictionary definitions of “vanguard.” Applicant also introduced into the record a definition of “storm” from dictionary.com (accessed December 10, 2009); “a violent military assault on a fortified place, strong position, or the like.” Applicant acknowledges that the word “vanguard” has the same meaning in both marks, brief at 5, and appears to concede that applicant’s mark has a similar military meaning to that of the cited mark: Ser. No. 77711320 15 The Applicant’s mark contains two words (“VANGUARD” AND “STORM”) each having well-known definition in the English language. A “vanguard” is the front part of an army, and advance guard. The word “storm,” although having several meanings, in the instant context means “to deliver a violent attack or fire, as with artillery.” When viewed as a whole, the Applicant’s Mark conveys the overall connotation of the forefront of an army violently attacking enemy forces. This is evident in the description of the underlying game, where “[p]layers must strategically position units within various formations in order to prevent encroaching monster hordes from breaking through the front lines and stealing the army’s crystals”. The word “STORM” must be taken into account when comparing Applicant’s mark with Registrant’s marks. (Citations omitted). Brief at 6 – 7. We find that applicant’s mark is similar in sound and appearance to registrant’s mark VANGUARD because of the shared term VANGUARD. As the first word of applicant’s mark, it is likely to draw greater attention than the word STORM. The marks are also similar in meaning. We agree with applicant that consumers will likely perceive applicant’s VANGUARD STORM mark, as used in the context of combat- themed computer and video game software (which are encompassed within applicant’s identification of goods),4 as suggesting that the goods involve a game where the 4 We do not consider the goods to be limited to combat-themed games because applicant’s webpage refers to such games; we Ser. No. 77711320 16 forefront of an army is being attacked by, or attacking, an enemy force.5 Registrant’s mark VANGUARD, also used in the context of combat-themed computer or video games (which are encompassed within registrant’s identification of goods), has the same meaning as VANGUARD in applicant’s mark, namely, “the foremost division or the front part of an army; advance guard.” Applicant does not disagree. The additional word STORM in applicant’s mark does not change the connotation of VANGUARD in applicant’s mark, and in fact can be viewed as imparting a particular activity that faces a “vanguard,” namely, an assault by a military force. In the context of non-combat computer and video game software, such as educational game software, VANGUARD has a different meaning; consumers will apply the “those occupying a foremost position” definition of “vanguard” to each mark. The addition of “storm” does not alter this definition. Overall, the marks also convey similar commercial impressions. Earlier in this decision, we stated that part of our consideration of whether the marks are similar is the strength of registrant’s VANGUARD mark. We determined that consider the identification of goods to include combat-themed games. 5 Applicant’s webpage in the record characterizes the game as “prevent[ing] encroaching monster hordes from breaking through the front lines and stealing the army’s crystals.” Ser. No. 77711320 17 the mark is suggestive, and should not be accorded the broad scope of protection that would be given to a stronger, more arbitrary mark. However, registrant’s and applicant’s marks are suggestive in the same way, so that they have the same connotation. Further, the marks are so similar that, even though the registered mark is entitled to a lesser scope of protection than an arbitrary mark, that protection still extends to prevent the registration of such a similar mark for identical goods. Even weak marks are entitled to protection. King Foods, Inc. v. Town & Country Food Co., Inc., 159 USPQ 44 (TTAB 1968). In view of the foregoing, we find applicant’s mark to be similar to registrant’s mark in sound, appearance, meaning and commercial impression. Conditions Under Which and Buyers to Whom Sales Are Made According to applicant, “computer and video game software purchasers are careful, sophisticated consumers because they must consider many factors during the purchasing process, and they come to the ‘store’ with a history of experience with games and (usually) with definite preferences as to games and their developers.” Applicant relies on an article in the record from shopwiki.com entitled “Video Game Buying Guide” which, inter alia, provides a “basic breakdown of what Ser. No. 77711320 18 classifications of games there are, plus a brief explanation of what they are like ….” The article includes headings such as “Adventure,” “Planning/Strategy,” “Fighting,” and Driving/Racing.” The “Sports” category advises that such games are “Suitable for all ages since they don’t feature any violence and often allow gamers to play alongside their favorite sport stars.” The “Fighting” category advises that “Some may find these games too violent and are probably for an older audience … Discretion should be used when buying for children.” Applicant also points out that consumers must consider the compatibility of games for various platforms, such as Sony PlayStation and Xbox 360. This information does not establish the level of sophistication and purchaser care of consumers of computer and video game software. At best, it establishes that adults take care in considering the content of the game when shopping for children when “fighting” is a theme of the video game. However, even if we accept that consumers take care in making their computer and video game software purchases, and as a result they will note the additional word STORM in applicant’s mark, this is not likely to avoid confusion. Because of the similarity of the marks as a whole, consumers are likely to believe that the marks Ser. No. 77711320 19 identify computer games emanating from a single source. In short, we do not treat the du Pont factor regarding conditions under which and buyers to whom sales are made as favoring applicant’s position. Conclusion In this situation, where applicant’s and registrant’s goods, trade channels and purchasers are overlapping, and the marks are similar, even if the scope of protection of registrant’s mark is restricted, we find that applicant’s mark for its goods is likely to cause confusion with the cited registrations for VANGUARD. Decision: The refusal to register applicant’s mark under Trademark Act §2(d) is affirmed. 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