George and Company LLCDownload PDFTrademark Trial and Appeal BoardSep 21, 2012No. 77981611 (T.T.A.B. Sep. 21, 2012) Copy Citation Mailed: September 21, 2012 UNITED STATES PATENT AND TRADEMARK OFFICE ________ Trademark Trial and Appeal Board ________ In re George and Company LLC. ________ Serial No. 77981611 _______ Jennifer L. Whitelaw of Whitelaw Legal Group for George and Company LLC. Michael Webster, Trademark Examining Attorney, Law Office 102 (Karen M. Strzyz, Managing Attorney). _______ Before Bucher, Zervas and Ritchie, Administrative Trademark Judges. Opinion by Zervas, Administrative Trademark Judge: George and Company LLC has appealed from the final refusal of the examining attorney to register the mark (GEORGE & CO. GAMES SINCE 1919 and design) for “video games, namely, arcade-type electronic video games” in International Class 28 on the Principal Register. Applicant claims first use and first use in commerce on THIS OPINION IS NOT A PRECEDENT OF THE T.T.A.B. Serial No. 77981611 2 October 1, 2010 and disclaimed the terms “CO.,” “GAMES,” and “SINCE 1919.” The examining attorney issued a final Office action in which he found the substitute specimens filed on May 16, 2010 with applicant’s request for reconsideration unacceptable under Trademark Act §§ 1 and 45, 15 U.S.C. §§ 1051 and 1127. The substitute specimen consists of product packaging for the goods, and the front and back of the packaging are depicted below:1 1 Applicant also submitted this product packaging as its original specimen. Serial No. 77981611 3 Applicant’s mark appears in the lower left-hand panel on the back of the packaging. In addition, applicant submitted as substitute specimens two “splash screens from [the] Apple App Store” and “a game program splash screen at download.” Request for reconsideration at 2. Section 1 of The Trademark Act requires that an applicant submit “specimens or facsimiles of the mark as used in commerce.” 15 U.S.C. § 1051. Trademark Act Section 45 provides further that a mark is “in use in commerce … on goods when — (A) it is placed in any manner on the goods or their containers or the displays associated therewith or on the tags or labels affixed thereto ….” 15 U.S.C. § 1127. The Trademark Rules likewise specify, in pertinent part, that, “A trademark specimen is a label, tag or container for the goods, or a display associated with the goods.” 37 C.F.R. § 2.56(b)(1). Thus, a recitation of services is unacceptable if it is inconsistent with the services indicated by the specimens, or if the ordinary meaning of the identification language is at variance with the services evidenced by the specimens or any other part of the record. See TMEP § 1402.05. For the reasons stated below, none of the specimens show use of the mark in commerce on the goods identified in Serial No. 77981611 4 the application, namely, an arcade-type electronic video game. Accordingly, the refusal is affirmed. We first consider whether the packaging material is for, and applicant’s game contained therein comprises, an electronic video game. The definitions in the record of “video game” are: ● “any of various games that can be played by using an electronic control to move points of light or graphical symbols on the screen of a visual display unit.” (The American Heritage Dictionary of the English Language (4th ed. 2000), accessed at thefreedictionary.com); ● “A style of game existing as and controlled by software, usually run by a video game console or a computer, and played on a video terminal or television screen. Controlled by a paddle, joystick, mouse, cursor keys or a combination of any of these input devices.” (allwords.com); and ● “electronic, interactive games known for their vibrant colors, sound effects, and complex graphics.” (Encyclopedia of Children’s Health, accessed at healthofchildren.com). The game is described on the front of the packaging as “Electronic Hand Held Game.” The back of the packing states “players play against computer opponents,” but does not explain how this is possible in light of the instructions, which state: Press and hold down the button on the top and Shake It, Shake It, Shake It! You’ll hear the dice actually tumbling. The game will show on screen how the dice fall “Left, Center or Right” Serial No. 77981611 5 and how many “chips” you have left. Be the last player with “chips” to win! The packaging contains a device with a screen that appears to depict the faces of three “dice” containing an “L” for “left,” a “C” for “center” and an “R” for “right.” After the device has been shaken a suitable period of time, depending on the how the “dice” fall, the chips are exchanged among players. As seen on the front of the package (“NOW Left Center Right Dice Game Goes Electronic”), this is simply an electronic version of an age-old table game now having electronic dice as opposed to actual dice. Applicant’s device contained in its packaging does not fit within any of the record definitions of “video game.” The device is not played using an “electronic control” to move points of light or graphical symbols on the screen of a visual display unit, it is not played on a video terminal, and it stretches the imagination to consider the game “interactive” just because the player shakes the hand- held device, and must do so again once the “dice” appear on the screen to continue the game. Applicant disputes this, saying at p. 5 of its brief that “Applicant’s video game, with video screen, is interactive and is manipulated by the user.” This does not seem plausible on applicant’s game, Serial No. 77981611 6 giving ordinary meaning to the terms “video screen” and “interactive.” Even if applicant’s game is considered a video game, it is not an arcade-type video game. The evidence introduced by the examining attorney indicates that larger stand-alone, coin-operated games are known as arcade games. (Arcade is defined as including “an establishment, public area, etc., containing games of a mechanical and electronic type, as pinball and video games, that can be played by a customer for a fee.” Random House Dictionary (2011), accessed at dictionary.reference.com, submitted with applicant’s May 16, 2011 filing.) Applicant’s evidence indicates that certain hand-held games have been identified as “arcade” or “arcade-style” games. Serial No. 77981611 7 We are not persuaded by this evidence for three reasons. First, the games depicted in applicant’s evidence are not of the same nature as “Left Center Right.” The games appear to require the use of a joy stick or some type of controls to maneuver through the game (consistent with the definition of “video game” in the record), which applicant’s game does not have. Second, those games identified as being “arcade” games in applicant’s evidence physically resemble games found in a game arcade, and none of the evidence in the record persuades us that applicant’s game physically resembles such arcade games (and hence an “arcade-type” game). In this regard, we note particularly the game hardware the examining attorney introduced into the record from sources such as gamerroomchamp.com, mpamusement.com, bmigaming.com and moneymachines.com, which are identified as arcade games. Third, the third-party handheld games in applicant’s evidence physically resemble those arcade games or are adaptations of those games played in arcades. See, for example, the bmigaming.com website which references Pac-Man games. Serial No. 77981611 8 In addition, the examining attorney provided an entry for “arcade genre” found within the wikipedia.com entry for “arcade game,” and applicant’s game does not fit in within the description of “arcade genre.” The entry for “arcade genre” provides: Arcade games often have very short levels, simple and intuitive control schemes, and rapidly increasing difficulty. This is due to the environment of the Arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive (or until they run out of tokens.) The “control schemes” and rapid increase in difficulty are absent from applicant’s game. See also, the definition in the record of “arcade game” taken from Webopedia, an online dictionary related to computer and Internet technology, stating, “A type of game genre that is a fast-paced action game (for PC or console), requiring hand-eye coordination skill to play.” Applicant’s game is not for a PC or console and it does not appear that hand-eye coordination is necessary for the game. We now turn to the remaining substitute specimens submitted by applicant, namely, “splash screens from Apple App Store” and “a game program splash screen at download.” These are not appropriate as specimens for International Class 28 goods pertaining to toys and sporting goods, see TMEP § 1402.02(a), but are more appropriate for Serial No. 77981611 9 International Class 9 goods that are downloadable mobile applications. See TMEP § 904.03(e)(“computer program [and] video … industries have adopted the practice of applying trademarks that are visible only when the goods, that is, programs … are displayed on a screen.”). Finally, applicant states in its brief that “[t]he Examining attorney has still to this date failed to submit any evidence showing, or even tending to show, why Applicant’s game could not be played in an arcade.” Brief at 7. The issue is not whether applicant’s game can be played in an arcade; the issue is whether applicant’s game exhibited in its substitute specimens is within the International Class 28 identification of goods which it chose, namely, an arcade-type electronic video game. Decision: The refusal to register under Sections 1 and 45 of the Trademark Act because the specimens are insufficient is affirmed. Copy with citationCopy as parenthetical citation